We're releasing it as an experimental feature for now as we work on stability.
#RUNING RUNEMATE BOT INSTALL#
RuneMate will make no attempt to install or update the RuneLite client, you must do this yourself.RuneMate can only bind to RuneLite clients that are started by pressing the new "Start RuneLite Client" button.This feature is only available to Supporters.You don't have to do anything special to enable this feature, when you next start RuneMate you will notice a newīutton when you go to start a bot session. On game updates, RuneLite support may be updated slower than support for the official client.It is possible to use this on OpenOSRS, you just have to open OpenOSRS manually once before pressing the "Start RuneLite Client" button.The RuneLite launcher may hang or freeze, I've found that if you try to start another client it will cause the first one to start working again.It's recommended that you run RuneLite once manually using the RuneLite launcher before trying to open a client through RuneMate. Launching bots against RuneLite clients for the first time is SLOW (like it could take 10 minutes on a fresh RuneLite client).For developers: Chatbox and Skill listeners may not work as expected yet.Īpologies for this, I'll work on speeding it up as soon as I can.New terminal Stream operators supported by this API including map, anyMatch, allMatch, noneMatch and forEach.Īlso look out for problems with Region.getBase(), EngineStateEvent and the EngineListener.Ī few other changes in the most recent API Fix #42 (closed): Parallelize API rework:.
![runing runemate bot runing runemate bot](https://www.runemate.com/community/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FHyUcyzz.png)
![runing runemate bot runing runemate bot](https://www.runemate.com/community/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FrliLsGU.png)
![runing runemate bot runing runemate bot](https://www.runemate.com/home/images/vanity6.png)
Now based on the value the game client uses, rather than our own calculated value.Fix #35 (closed): Opening WorldHop interface will no longer close it Fix #2 (closed): Change the behaviour of Camera.getZoom() and setZoom().New InputDialog API now handles all input dialogs.